World simulation / strategy game

Earth Economy

A strategy game simulating what happens on Earth. People, companies, markets, governments, weather, and military activity affect each other. Change a law or make another intervention, watch what happens, and compare possible futures.

Simulation in development

Read the development note
Earth Economy command-center simulation view
Earth Economy command-center simulation view

Voxel strategy game

Voxel Sovereigns

I’m building a strategy game that combines free-form voxel construction with the economy and life of a settlement. The aim is to design a town, watch its people build and work, and lead it through trade and conflict. These new landscape and building outputs were developed with GPT-6 Astra.

Game in development · Godot captures

Explore the landscape
Godot development capture of a wooded voxel river valley with a village in the foreground and mountains beyond
Developed with GPT-6 Astra. Godot development capture with extended vegetation distance.
Building showcase: settler house, bakery, blacksmith, woodcutter lodge, farmstead and warehouse, rendered in the game engine. With sound.

I want medieval towns with freely chosen layouts and detailed buildings that keep their blocky character. The current creative mode lets me place and rotate whole buildings. These newer building studies are being developed separately before joining the main world.

Mechanical design / robotics

Robot Works

I’m designing small robots with recognizable animal forms. The latest is Cockatiel, intended to walk on two legs and use its beak to move small objects. These new design and Blender-render outputs were produced with GPT-6 Astra, guided by my choices about appearance and function.

Mechanical design · physical tests ahead

Explore the robots
Blender render of Cockatiel, a white bird-shaped robot with orange cheeks, yellow crest and feet, and exposed articulated joints
Cockatiel · developed with GPT-6 Astra · Blender render, September 2026.
Cockatiel motion study: the CAD model with 17 movable axes in the legs, neck, beak and wings. An animation, not a physical test. With sound.

Biotech / computational research

AI-based research

Using AI to identify disease targets, investigate possible solutions, and develop candidates for laboratory testing. I am exploring how much of the design work can happen computationally before a lab tests whether it works.

Computational research / laboratory testing ahead

Discuss the research

Private computing / ongoing experiment

Local AI

What could a private machine do if it kept working all day? Starting with a Qwen model and a used RTX 3090, I am exploring continuous agents, local media, and the costs and limits of running AI at home.

Hardware experiment / planning estimates

Read the field notes

Something you want to build?

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